Saturday 19 July 2014

NLP.

NLP = Neuro-linguistic programming.

'a study of Perfection & model of how people organize their Experience'.

See also: my current opinion, more or less, and Wikipedia entry.

Do Computer Games Lead to Suicides?

- Do Computer Games such as World of Warcraft lead to suicide or 'accidental death'?
- i do not know if WoW did this as well, but i read about people being dead because of Computer Games.

- How?
- see: Psychological Use of Artful Symbols. Artful Symbols such as Images, Words, Multimedia Content, Magic Items & Weapons in Games. These Symbols hook players emotionally, addict, affect psyche too much, making players think and act worse in real life, being 'caught' in a Game's World for longer than it's sane.

Impersistent Ego & Art.

i think that if someone's ego is weak, impersistent, then Art can support...

... staying sane & perhaps alive.

Friday 18 July 2014

Illusory Fate.

i think that idea of Fate is Illusory.

Illusory Fatum is still effective, for an Illusion can Mesmerize & Manipulate, but can be defeated with countermanipulation methods that lead to Liberation.

i think that Mesmer is an 'Enchanting Illusion', or perception affections of internal or external (physical) nature that perhaps affect thoughts & feelings as well.

see also: Psychological Use of Artful Symbols.

Self, Impersistent Ego, Unconscious, Conscious.

During Individuation process, (which is lasting whole life, at least from a certain point in life - i think):

Self, Psyche's Center, joins Unconscious (Archetypes) with Conscious (Impersistent Ego).

Persona (Outer Mask: what others see when they 'look') is built around Ego, which is not persistent - thus, a Makeup, or Persona (i don't know the subtle differencies between a Makeup and Persona), can be changed.

Self is Symbol of Psyche's Final Integration, Symbol of Wholeness, Fullness.

Source: [2], my Experiences.

Conclusion: Beings can Change with time... from my experience: from a certain point in life, ego constantly changes... parts of new ego surface from Unconscious Depths (Unonscious Archetypes, perhaps more) during the Individuation process.

Basics of Atlantean, Egyptian, Astral Social Engineering.

as not too far as i understood...

in past there were Angels, Blue and Red.

many of such were sent to a Prison Colony, Atlantis.

they could go there, but not return, for it was a Prison.

Atlanteans considered themselves wisest beings in the World.

aging was an issue, they lived long but had problems with dying... not accepting changes, seduced by idea of death, etc perhaps...

Asteroid hit caused Atlantis to go Underwater, waves crashing at it, perhaps other catastrophes.


Astral Atlantis is still Present.


----

also other clues:

Atlantis was Technologically Advanced,

Mind is like Ocean, Waves are related to Brainwaves.

Astral is world of Emotions & Imagination.

Egypt is known for Pyramids, built by Slaves, and for Spirituality.

Death is symbol of Change.

Mage is symbol of Change.

Dragon is Symbol of Fear.

Shadow is Inner Dragon.

----

see also:

- Dragons of Atlantis Computer Game,
- A Prison, a tale from the Neverwinter Nights 1 Dungeons & Dragons Computer Game,
- 'Memory Leaks',
- Digital Narcotic,
- 'Magical Aspects, Virtuality, etc ...'.

----

i think this Social Engineering provides methods for Enslavement & Liberation, a Psycho-Technology for that... perhaps more...

----


- click to see larger image, if You wish. -


(perhaps more later, perhaps updates).

Wednesday 16 July 2014

Individuation Archetypes (Jungian).

Individuation.

The principle of individuation, or principium individuationis, describes the manner in which a thing is identified as distinguished from other things.


Individuation Archetypes.

Traveller, Warrior, Mage - independent attitude archetypes.


Mage Archetype.

Believes or just Understands 'Secret Reality' as much as 'Mundane Reality'. Believes or experiences Magic & Hidden Forces & Energies. Joins opposites in himself & in surroundings, perhaps nothing is clearly black or white, or unchangeable (for example: death).

Mage is a Symbol of Change.


Warrior Archetype.

Typical hero challenging difficulties & fate, combats mostly Dragon (Symbol of Fear), often seeks challenges & difficult situations. Does not show mercy, hates his or her weaknesses, gains skills & knowledge, trains, does not accept defeat.

Mature warrior knows his own strengths & weaknesses, and of his form (style), ever perfects himself, protects the weak, enjoys giving lessons.


Traveller Archetype.

Independent individual.


More.

There are more of individuation archetypes, but in my-self, the above three are most dominant.


Source: the Internet, [2], my own Experience.

Monday 14 July 2014

No Energy, Eating, Symptom.

i think i eat too much.

i lack energy though, despite eating so much.

as if someone drained my energy, that i've gained from food, somehow.

today, as in past, i lacked strength to stand up and do anything, including eating.

this led me to almost suicide, desperation, despair, insanity, in past.

meditation helped but not for long, and i've ended down in psychiatric hospital.

during that 'lonely despair' 5-year period i wasn't able to do anything else than playing computer games (Mostly: 'Neverwinter Nights 1 / Narfell' & 'Sid Meier's Alpha Centauri / Alien Crossfire'), sleeping and eating in excess.

this occured after reading 'The Three Pillars of Zen' by Philip Kapleau Roshi, not sure if this was true cause of that ordeal or not.

Sunday 13 July 2014

Are your men on right pills, 'Doctor'?

i know that mentally ill people take pills, that alter Mind's state, for example: by reducing Psychotic Symptoms (PL: 'Objawy Psychotyczne').

it's important that pills are taken properly, regularly, in proper doses, at right hours, right pills.

otherwise, illness returns, person behaves strangely.

sometimes doctors change pills, drugs or medicines in other forms, including injections - after body adjusts, or something changes, or diagnosis was improper.

sometimes ilness symptoms such as nuisant thoughts, or forgetfulness prevent ill person from taking a medicine properly... it often ends up in a hospital, i heard.